Wednesday, 29 June 2011

CAD

                                                                                       
School of Art and Design


National Diploma
Fashion & Clothing Year 1






Project Title: Computers in Fashion

Verified On:


Project Leader: Beth Hudspith, Holly brindley, Laura Armstrong, Gemma Cook
                      


Verified by:

Start Date: 28/03/11


Submission date: 13/04/11




Student Name:





Unit No & Title(s)


Unit: W/P


Unit 12: Computers in Art and Design


W














Background:
The computer has become a powerful tool and a major aid to the creative visualisation of fashion illustration today. An illustration can be digitally re-coloured, resized and revamped and then by the touch of a button sent to any destination in the world. It has now become essential for the fashion/textile student to embrace the new technology and develop digital imaging skills if they wish to progress with their career. Designers/illustrators working within the industry, who prefer the more traditional ‘hand drawn’ approach, recognize CAD (Computer Aided Design) as the way forward and understand it cannot be dismissed. Combining traditional and digital techniques can often produce innovative and exiting results. 

The Brief:
This project will introduce you to the software available within the fashion industry and allow you to develop computer skills within your vocational area. You will experiment with digital techniques to effectively communicate your design ideas through a series of work shops, using the ‘Design-Assyst’ software; we are very fortunate to have this up to date software package which is used by design houses including French Connection, Accessorise, Topshop, Nike and Speedo and many other major companies within the fashion and textiles industry.
As you progress you will have the opportunity to experiment with combining traditional and digital techniques to enhance the presentation of your work. As you become more confident, you should be able to use Design-Assyst and Photoshop independently, and to use as another tool or method to communicate and support your ideas e.g presentation boards or fashion illustrations.
Running along side this, you will attend workshops to help you further develop your blog, and will also have a master class on ‘how to set up your own business’.

Activities & Tasks:

Research:

Unit
Criteria:
Functional Skills:
  1. Look carefully at the examples of digital illustrations, provided by your tutor and discuss the techniques used. Through discussion you will be able to understand the effects that can be achieved by using these techniques in place of hand drawn methods.

  1. Research fashion trade magazines, i.e. Textile View, to select 5 illustrations where digital techniques have been used. Analyse the images and comment on the layout, presentation and techniques used. Present in a sketchbook or an A2 board.

P1
M1
D1






Development:

Unit
Criteria:
Functional Skills:
  1. Log onto ’Design-Assyst’ using the designated PCs. You will be introduced to the various icons and tools by your tutor.
  2. Using the drawing tools sketch out a basic garment. This can be a bra top and pants, T-shirt or skirt.
  3. Experiment with the ‘Resize’ tool to discover how to alter the scale of your garment.
  4. Use the ‘Copy’ tool to repeat your drawing at least 6 times. Use the ‘Move’ tool to place the drawings in position onto the page. 
  5. Using the colour tools, practice filling in the garment shapes with colour. Experiment with techniques i.e. shading, graduating colour. You can also change the background colour at this stage.
  6. Using lines, squares and circles design about 3 prints and apply them to the garments. Experiment with the colour and scale to achieve different effects.
  7. Use the rotate tool and play around with the design to alter the placement of the print and to achieve different effects.
  8. Experiment with various fonts and add text to your page. This could be a title, written description or may be added to your garment as part of the print design.
  9. Print out your experimental work but save all of your work onto a memory stick.


P1/2/3
M1/2
D1










Final Outcome:
Unit
Criteria:
Functional Skills:
  1. Your inspiration/theme will be either, Garden Party, Safari/Tribal, Colour Block and Seventies continuing from your Salvation Army project where you will use your Research/Trend board as a starting point for your garment design.
  2. From this, prepare designs which you would like to use as a print for your garments. Scan the image and transport onto Design-Assyst.
  3. Produce one A3 presentation sheet showing a collection of at least 9 garments. The garments should display your print in a variety of forms and colours. Think carefully about the background colour to be used and apply a border, a title and a short written description of your range.
  4. Evaluate the outcome of your finished sheet paying attention to the scale, proportion and over all professional presentation. As a group, comment on how successfully each student has communicated their theme and ideas. You may at this stage want to revisit your research and using your new found knowledge, further analyse the 5 collected illustrations.


P2/3
M2/3
D1/2



P4
M3
D2



P1
M1
D1




Presentation:
Unit
Criteria:
Functional Skills:
·         A2/A3 research boards (x2 minimum)
·         Examples of your own experimental work with written comments on what you have learned.
·         One A3 Design Presentation sheet








Unit: 12

Unit Assessment Outcomes:
To achieve a PASS grade the evidence must show that:
P1. Explain the potential of digital media in contemporary practice.
P2. Prepare suitable materials for digital outcomes.
P3. Combine traditional and digital art and design media
P4. Produce examples of work using digital art and design techniques.

Grading Criteria:
To achieve a Merit grade the learner must show that, in addition to the pass criteria the learner is able to:
M1. Show an in-depth understanding of the potential of digital media in contemporary and use findings to prepare variety of suitable materials for digital outcomes.
M2. Effectively and skilfully combine traditional and digital art and design techniques and processes.
M3. Produce a variety of examples of work using suitable digital art and design techniques competently and creatively with skill and understanding.

To achieve a Distinction the learner must show that, in addition to the pass and merit criteria, the learner is able to:
D1. Effectively use in-depth understanding of the potential of digital media in contemporary practice to inform imaginative preparation of digital outcomes.
D2. Show independence in producing work that recognises the potential and limitations of digital and traditional art and design techniques.

Please note: All unit grading criteria is available to view on your course Blackboard site.



Functional Skills delivered in this unit:
Coverage and range

Performance
ML1.1 Understand practical problems in familiar and unfamiliar contexts and situations, some of which are non-routine
ML1.2 Identify and obtain necessary information to tackle the problem
ML1.3 Select and apply mathematics in an organised way to find solutions to practical problems for different purposes
ML1.4 Use appropriate checking procedures at each stage
ML1.5 Interpret and communicate solutions to practical problems, drawing simple conclusions and giving explanations


Learning materials and Information:
Resources:
Design-Assyst fashion computer software.
Photoshop
Books & Periodicals:
Textile View
View From
Mitchell Beazley(2006)Image Makers-Cutting Edge Fashion Illustration
Burke S. (2006) Fashion Computing-Design Techniques

IT Resources:

Blog Websites



Additional Information to note:
You will be divided into three groups for CAD workshop sessions. The time schedule below informs you of what you will cover during those sessions but you are expected to use directed study time to practise and develop your skills. Each group will present and discuss their A3 design presentation sheets at the end of each group rotation.



SCHEME OF WORK

Unit 12: CAD

Project Week
Course
Week No
Week Start Date
Topic/Syllabus
One
25
21st March
Mon
Blog
CAD Session 1-3 Group one



Tues

Salvation Army


Wed

Blog
CAD Session 9-12 Group two
Two
26
28th March
Mon
Design Assyst
CAD Session 1-3 Group one
Introduction to Design Assyst

  • Setting up the document
  • Experimenting with colour
  • Drawing tools
  • Loading in images from internet and group identity
  • Using disk clipboard
  • Correctly Saving work
  • Printing work
  • Adding colour and fabric to garments
  • Adding text



Tues

Research CAD designers


Wed

Design Assyst
CAD Session 9-12 Group two
Three
27
4th April
Mon
Design Assyst
CAD Session 1-3 Group one


Tues


Research CAD designers


Wed

Design Assyst
CAD Session 9-12 Group two
Four
28
11th April
Mon
Design Assyst
CAD Session 1-3 Group one


Tues

How to set up your own business


Wed
Design Assyst
CAD Session 9-12 Group two
Hand in 3:00pm
Easter 18th April – 2nd May

29
2nd May
Mon
Bank Holiday




Above is the eighth project brief.
The images below are my mood boards done on photoshop, ordered how I have presented them in my portfolio with quick post-it notes of annotation.




The next images are my design development.




The final images is my final piece, showing my final designs and achieving in creating a print and using that print to create a collection of successful garments.

I achieved a Distinction grade for this project.


About Me

My photo
Eye liner and lipstick